using Perfect.Marshal;
using System.Xml;

namespace editor
{
namespace cfg.equip
{
[System.Serializable]
public abstract class Equip :   cfg.EditorReadWriter 
 {

    public int id ;
     public string name  = "";
     public cfg.equip.EEquipType equipType ;
     public string equipTypeName  = "";
     public string displayItemType  = "";
     public string icon  = "";
     public cfg.item.EItemColor quality ;
     public int prize ;
     public cfg.condition.Gender gender  = new cfg.condition.Gender();
     public string introduction  = "";
     public cfg.condition.MinMaxLevel levelLimit  = new cfg.condition.MinMaxLevel();
     public int maxPile ;
     public bool canSell ;
     public System.Collections.Generic.List<cfg.fight.AttrArea> attrArea  = new System.Collections.Generic.List<cfg.fight.AttrArea>();
     public cfg.equip.EEquipPart part ;
     public string displayPart  = "";
     public int durable ;
     


}
}
}
